# Flying Princess
- Inter Breed -
Manual

- TOP
- Character Intro
- Title Screen
- Game System
- CG / Event Gallery
- Optional Settings

## Stage Select

1. Map Icons
Clicking on these will present you the list of stages.
2. Difficulty Selection Button
NORMAL / HARD / MANIAC
For difficulties above Hard, Trajectory Lines will not be visible by default.
* However, equipping the Card Item "Trajectory Guide" will make them visible.
3. Stage Selection Button
The STARS represent stage achievements.
From Left to Right:
- Completed for the First Time
- Completed within a defined No. of Turns
- Gathered a defined No. of Coins.
Clicking these buttons will start the stage.
4. These buttons will take you to the Units / Equipment / Shop screens.
5. This button will return you to the Title screen

## Units

1. Slots for units that will join the battle.
2. All units that you have available.
3. A handy tab bar for sorting your units by parameters, etc.
4. Information about a selected unit will be displayed here.
5. When the unit has nothing equipped, you can SELL her here.
* It is not possible to re-purchase Monster Girls.
* If the unit's SEX count is 0, her value will be slightly higher.

## Equipment

1. Unit List
Units which have been slotted for battle will be shown on the left with an icon.
2. Unit sorting tabs.
3. A tab bar for filtering items by their type.
4. A tab bar for sorting items by their other factors.
5. The item list itself.
6. Item card slots available.
7. Information regarding selected items is displayed here.
8. The items currently equipped by the selected unit.
9. The selected unit's state / parameters.
10. This button will remove all equipment from all units.

## Shop

1. Switches between the Shop (BUY) and your inventory (SELL).
i.e. you can sell items which you do not need / want.
2. A tab bar for filtering items by their type.
3. A tab bar for sorting items by their other factors.
4. The item list itself.
5. Information regarding selected items is displayed here.
6. The button for SELLING or BUYING items.

## Explanation of the Game Controls

1. Left Click & Drag from the foremost character
backwards and Release Left Mouse Button to vault.
2. During Flight, Left Click will initiate an attack.
Take aim at your monster of choice and defeat them.
Hint: This game utilizes a turn based system.
Turns will proceed in the following manner:
Player > Player > Enemy > Player > Enemy...

Defeating the Enemy Leader will end the stage in victory.
If ther are enemy units you cannot defeat, then aim for the Leader!
Some stages will require you to perform Consecutive Battles.
Your endurance and unit formation will be carried over,
so it is important that you reserve your HP by avoiding enemy attacks.
Hint: When there are MULTIPLE Leaders, you must defeat them all to win.

As per norm, Elements have an affinity system.
Take advantage of your enemies weaknesses!
Shown above, Galeocerdo is of the Water Element,
so she performs 0.5 x damage (Half) to Wood Element enemies
and 2 x Damage (Double) to Fire Element.

SEX is possible with Monsters displaying the HEART effect.
Colliding with such enemies without attacking them will initiate SEX.
Ejaculation occurs on the Enemy's turn.
After ejaculation takes place, the character can no longer take any actions.
If ejaculation is successful, a child will be born when the stage is cleared.
The child will receive her mother's Element.
Hint
On the very first turn, the enemy does not get an action phase and as such Ejaculation will not take place.
If you clear the stage while SEX is still being carried out, a child will not be born.
The monsters which Monster Girls can have sex with is determined by their compatibility.

## Results Screen

1. How much EXP the character gained.
2. How much Pec (money) was obtained.
3. Which feats your achieved for the stage / bonus reward.
If you achieve all feats, you will get a reward item.
4. Any items that you gained on this stage.
5. Any children that were born will appear here as new units.
Clicking the bottom-right button will automatically save your progress
and then either display an event (if there is one) or return you to the Map Screen.