RJ180814 - “÷•Ö‹RQUEST / Nikubenki Quest
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Translated by nikubenkyou




In general
-The Heal spell is worthless in combat, but cheap, and you recover 1% MP per turn. Use it out of combat only instead of wasting healing items.
-You start at level 40 and have hardly any stat growth, so level grinding is useless. Instead, you can buy stat boost items in town for 2000G each, and you'll need to sink most of your money into them. Defense and Magic Defense are especially low and benefit from quickly shoring up, with Attack also important.
-There are no game-over scenes for losing combat.
-Most scenes are found through the story or by talking to soldiers and townsfolk. New ones become available after each area is cleared, and some are only available after the ending. Defeat the dragon boss in hidden area north of the mountain for the final Ogurr scene.
-Many of the boss fights are rather unbalanaced and require careful usage of the right skills, good RNG, or both.

Mech boss
A real nuisance. Use Dragonslayer-Ironheart-Asura while praying for crits, counterattacks, and that it doesn't use the one attack that hits for half your HP. Heal with High Potions whenever you get low. Post-fight save included (slot 16) to skip the whole thing.

Fenrir
Not very threatening if you've used a few Guard Up boosts. Just attack and drink potions as needed.

Ogre boss
Again, nothing special. Goes down quickly to Asura.

Tentacle boss
Cherryblossom to kill the adds, the use Asura on the boss. Use Ironheart aggressively, because he'll quickly drain all your MP anyway. Equip the Amulet of Earth to help avoid getting confused, because if you attack yourself and get a crit, that's probably a one-hit kill with how much more Attack than Defense your equipment gives.

Cultist boss
They permanently take half damage and can cast Curse, which massively cuts every stat. To get the adds down fast you need to come in with 100 TP, use Cherryblossom-Ironheart-Cherryblossom, and pray they don't curse you while you're trying to do it. Without them, it has a lot of HP, but isn't really a threat. The boss can resurrect all his friends, but they come in with no HP, so cast Fenrir to take them out again before they can heal, using Magic Water if you ever get <100 MP.

Last boss
You get like 60000G in the last dungeon. Use it to buy Resist Ups to cut his spell damage and this guy isn't much of a threat, but beware his ability to move twice in a turn when deciding when to drink a Full Potion. Use Mind's Eye to boost TP regen because his MP drain is too fast for Ironheart to be useful.

Dragon boss
He might be a hidden post-ending boss, but he's a pushover. Spend the 200k you got from the final boss on boosts, equip the fire-resist accessory found in the previous screen, and he folds instantly.

