<linker>
	<assembly fullname="UnityEngine">
		<type fullname="UnityEngine.Object" preserve="nothing"/>
		<type fullname="UnityEditor.MonoScript" preserve="nothing"/>
		<type fullname="UnityEngine.Material" preserve="nothing"/>
		<type fullname="UnityEditor.VFXManager" preserve="nothing"/>
		<type fullname="UnityEngine.Shader" preserve="nothing"/>
		<type fullname="UnityEditor.AudioManager" preserve="nothing"/>
		<type fullname="UnityEditor.PlayerSettings" preserve="nothing"/>
		<type fullname="UnityEngine.TextAsset" preserve="nothing"/>
		<type fullname="UnityEditor.PhysicsManager" preserve="nothing"/>
		<type fullname="UnityEditor.TimeManager" preserve="nothing"/>
		<type fullname="UnityEditor.InputManager" preserve="nothing"/>
		<type fullname="UnityEditor.TagManager" preserve="nothing"/>
		<type fullname="UnityEditor.MonoManager" preserve="nothing"/>
		<type fullname="UnityEngine.Rendering.GraphicsSettings" preserve="nothing"/>
		<type fullname="UnityEngine.QualitySettings" preserve="nothing"/>
		<type fullname="UnityEditor.Physics2DSettings" preserve="nothing"/>
		<type fullname="UnityEngine.Transform" preserve="nothing"/>
		<type fullname="UnityEngine.AnimationClip" preserve="nothing"/>
		<type fullname="UnityEngine.Camera" preserve="nothing"/>
		<type fullname="UnityEngine.Renderer" preserve="nothing"/>
		<type fullname="UnityEngine.MeshFilter" preserve="nothing"/>
		<type fullname="UnityEngine.MeshRenderer" preserve="nothing"/>
		<type fullname="UnityEngine.AudioSource" preserve="nothing"/>
		<type fullname="UnityEngine.AudioBehaviour" preserve="nothing"/>
		<type fullname="UnityEngine.AudioListener" preserve="nothing"/>
		<type fullname="UnityEngine.AudioReverbZone" preserve="nothing"/>
		<type fullname="UnityEngine.Texture" preserve="nothing"/>
		<type fullname="UnityEngine.ParticleSystem" preserve="nothing"/>
		<type fullname="UnityEngine.ParticleSystemRenderer" preserve="nothing"/>
		<type fullname="UnityEngine.Collider" preserve="nothing"/>
		<type fullname="UnityEngine.MeshCollider" preserve="nothing"/>
		<type fullname="UnityEngine.Rigidbody2D" preserve="nothing"/>
		<type fullname="UnityEngine.Canvas" preserve="nothing"/>
		<type fullname="UnityEngine.RectTransform" preserve="nothing"/>
		<type fullname="UnityEngine.Motion" preserve="nothing"/>
		<type fullname="UnityEngine.RuntimeAnimatorController" preserve="nothing"/>
		<type fullname="UnityEngine.Behaviour" preserve="nothing"/>
		<type fullname="UnityEngine.Animator" preserve="nothing"/>
		<type fullname="UnityEngine.Component" preserve="nothing"/>
		<type fullname="UnityEngine.MonoBehaviour" preserve="nothing"/>
		<type fullname="UnityEditor.Animations.AnimatorController" preserve="nothing"/>
		<type fullname="UnityEngine.GameObject" preserve="nothing"/>
		<type fullname="UnityEngine.LightmapSettings" preserve="nothing"/>
		<type fullname="UnityEngine.Font" preserve="nothing"/>
		<type fullname="UnityEngine.Mesh" preserve="nothing"/>
		<type fullname="UnityEngine.Texture2D" preserve="nothing"/>
		<type fullname="UnityEngine.Sprite" preserve="nothing"/>
		<type fullname="UnityEngine.CanvasRenderer" preserve="nothing"/>
		<type fullname="UnityEngine.CanvasGroup" preserve="nothing"/>
		<type fullname="UnityEngine.AudioClip" preserve="nothing"/>
		<type fullname="UnityEngine.RenderSettings" preserve="nothing"/>
	</assembly>
	<assembly fullname="Assembly-CSharp">
		<type fullname="Background" preserve="nothing"/>
		<type fullname="CubismModelTextureChanger" preserve="nothing"/>
		<type fullname="Kino.Motion" preserve="nothing"/>
		<type fullname="Kirurobo.WindowController" preserve="nothing"/>
		<type fullname="Live2D.Cubism.Core.CubismDrawable" preserve="nothing"/>
		<type fullname="Live2D.Cubism.Core.CubismMoc" preserve="nothing"/>
		<type fullname="Live2D.Cubism.Core.CubismModel" preserve="nothing"/>
		<type fullname="Live2D.Cubism.Core.CubismParameter" preserve="nothing"/>
		<type fullname="Live2D.Cubism.Core.CubismPart" preserve="nothing"/>
		<type fullname="Live2D.Cubism.Framework.CubismAutoEyeBlinkInput" preserve="nothing"/>
		<type fullname="Live2D.Cubism.Framework.CubismEyeBlinkController" preserve="nothing"/>
		<type fullname="Live2D.Cubism.Framework.CubismEyeBlinkParameter" preserve="nothing"/>
		<type fullname="Live2D.Cubism.Framework.CubismParametersInspector" preserve="nothing"/>
		<type fullname="Live2D.Cubism.Framework.CubismPartsInspector" preserve="nothing"/>
		<type fullname="Live2D.Cubism.Framework.Physics.CubismPhysicsController" preserve="nothing"/>
		<type fullname="Live2D.Cubism.Framework.UserData.CubismUserDataTag" preserve="nothing"/>
		<type fullname="Live2D.Cubism.Rendering.CubismRenderController" preserve="nothing"/>
		<type fullname="Live2D.Cubism.Rendering.CubismRenderer" preserve="nothing"/>
		<type fullname="Live2D.Cubism.Rendering.Masking.CubismMaskCommandBuffer" preserve="nothing"/>
		<type fullname="Live2D.Cubism.Rendering.Masking.CubismMaskController" preserve="nothing"/>
		<type fullname="Live2D.Cubism.Rendering.Masking.CubismMaskTexture" preserve="nothing"/>
		<type fullname="Live2D.Cubism.Samples.Masking.MaskTexturePreview" preserve="nothing"/>
		<type fullname="MessagePanel" preserve="nothing"/>
		<type fullname="NavigatePublicSitePanel" preserve="nothing"/>
		<type fullname="NejiController" preserve="nothing"/>
		<type fullname="Setting2Panel" preserve="nothing"/>
		<type fullname="SettingPanel" preserve="nothing"/>
		<type fullname="TenKeyGroup" preserve="nothing"/>
		<type fullname="TwitterInputPinGroup" preserve="nothing"/>
		<type fullname="TwitterManager" preserve="nothing"/>
		<type fullname="TwitterPanel" preserve="nothing"/>
		<type fullname="TwitterProgressGroup" preserve="nothing"/>
		<type fullname="TwitterRegisterGroup" preserve="nothing"/>
		<type fullname="TwitterTweetGroup" preserve="nothing"/>
		<type fullname="Yabu.IO.File.FileContent" preserve="nothing"/>
		<type fullname="Yabu.IO.File.FileDialogPanel" preserve="nothing"/>
	</assembly>
	<assembly fullname="UnityEngine.UI">
		<type fullname="UnityEngine.EventSystems.EventSystem" preserve="nothing"/>
		<type fullname="UnityEngine.EventSystems.StandaloneInputModule" preserve="nothing"/>
		<type fullname="UnityEngine.UI.Button" preserve="nothing"/>
		<type fullname="UnityEngine.UI.CanvasScaler" preserve="nothing"/>
		<type fullname="UnityEngine.UI.ContentSizeFitter" preserve="nothing"/>
		<type fullname="UnityEngine.UI.Dropdown" preserve="nothing"/>
		<type fullname="UnityEngine.UI.GraphicRaycaster" preserve="nothing"/>
		<type fullname="UnityEngine.UI.GridLayoutGroup" preserve="nothing"/>
		<type fullname="UnityEngine.UI.HorizontalLayoutGroup" preserve="nothing"/>
		<type fullname="UnityEngine.UI.Image" preserve="nothing"/>
		<type fullname="UnityEngine.UI.InputField" preserve="nothing"/>
		<type fullname="UnityEngine.UI.LayoutElement" preserve="nothing"/>
		<type fullname="UnityEngine.UI.Mask" preserve="nothing"/>
		<type fullname="UnityEngine.UI.Outline" preserve="nothing"/>
		<type fullname="UnityEngine.UI.RawImage" preserve="nothing"/>
		<type fullname="UnityEngine.UI.ScrollRect" preserve="nothing"/>
		<type fullname="UnityEngine.UI.Scrollbar" preserve="nothing"/>
		<type fullname="UnityEngine.UI.Shadow" preserve="nothing"/>
		<type fullname="UnityEngine.UI.Slider" preserve="nothing"/>
		<type fullname="UnityEngine.UI.Text" preserve="nothing"/>
		<type fullname="UnityEngine.UI.Toggle" preserve="nothing"/>
		<type fullname="UnityEngine.UI.ToggleGroup" preserve="nothing"/>
		<type fullname="UnityEngine.UI.VerticalLayoutGroup" preserve="nothing"/>
	</assembly>
</linker>
